Tradelands logic (nahr must see)

I ADDED THIS ESPICIALLY THAT NAHR WILL SEE IT. ITS NOT COPYWRIGHT ITS FOR NAHR. HE DOESNT SEE THE UNOFFICIAL WIKI SO I COPIED THIS PAGE FOR NAHR TO SEE. Add your funny (or not) moments when you realized something was off. Pretty much everything wrong with Tradelands. A lot of these are memes but some are actually broken features or things that are realisticly wrong with the game that should be fixed (I mean it’s a video game but still, at least connect the paddles to the steam engines smh).

What is wrong with you people?? This literally goes on forever.
 * Magic box on some ships can carry HUGE amounts of round shot despite being tiny
 * you arent able to place your own furniture in ships with a cabin
 * Its safe to sail in a STORM
 * The Alliance has more hp than the Binglehopper because of the new hp buff. Wood > Metal
 * You can heal yourself by eating tiny pieces of bread, even if you get decapitated
 * marlin is a beaver with smaller cannons
 * You can fish through wood and concrete


 * Steamships can't go backward.
 * Fishing rods get broken easily
 * 3 iron is weaker than iron. Iron > Cast Iron
 * when paddling with the raider the paddle never touches the water
 * Having the title "official" you get more money in groups and crews.
 * Sinking ships creates a currency out of thin air.
 * The same size round shot works for every size of cannon.
 * The entire Purshovian Federation Navy sees Burkeland's navy and go brr
 * Burkeland changes shape and location
 * Poseidon less HP than atlas. wood > iron
 * Hitting a tree can give you different woods
 * Instead of just making 2 Kois and a bunch of wooden planks, you need a piece of paper to create a War Koi
 * You need 50 fish to make a single piece that you can put on your wall
 * You need a special, really expensive empty barrel to make the Titan instead of just crafting a barrel at a Carpentry Station and removing the lid.
 * Random rocks are floating in the ocean.


 * The Beaver family has captain's cabin windows, yet no actual cabin
 * You get money for killing people. Which encourages killing people. Every member of an enemy faction is a walking pile of Doubloons, just waiting to be hacked apart like a piñata.
 * In order to make a BLESSED steam engine part, you need to buy lord Gabens blessing and spill the blessing all over the steam engine part.
 * The Phoenix is slower than the Dragon, yet the Phoenix has 4 blessed steam engine parts while the Dragon only has 2.
 * Cannon seats in tradelands are literally black bricks of concrete.
 * If you turn your ship, the sails snap to another position, not slowly turn.
 * Who the hell put a cargo limit?!
 * The Atlas is huge, yet you need more materials to make an Alliance, which is way smaller than the Atlas.
 * Carpentry table needs more wood to be crafted than the Goose.
 * Carpentry table tools need 100 Metal even though the size of tools is similar to 6 daggers.
 * You can go directly upwind without a steam engine.
 * Whitecrest calls itself a kingdom when all of their territory combined is smaller than Rhode Island.
 * Where do all of the islands get food? Does Perth grow their potatoes inside their homes using hydroponics? Burkeland has incredibly small farms. How are they expected to feed the entire central isles?
 * The bounty hunter doesn't hunt bounties.


 * There is a mysterious black cube below the water on the way from Whitecrest to Fenwick that was removed sometime
 * Ships disappear when sunk.
 * Wind never changes.
 * The Arrow is slower than its sister ships because it has one sail change, and can hold more cargo than its sister ships for whatever reason.
 * You can't paddle on mobile even though you can easily just script your character to paddle when you press the 4 buttons (paddle forward left, paddle forward right, paddle backward left, paddle backward right)
 * You can make things out of powdered Salt.
 * You have to pay money for a tankard of Salt Water that you can literally drink out of the ocean. Unless it's a freshwater ocean, which is very unlikely because all other oceans that have salt water are connected.
 * Trees are just made out of thin air.
 * Ships just sink without even having a hole in them.
 * Apparently you don’t need to drink or eat to survive in Tradelands.
 * When you buy cargo from the merchant, it suddenly appears in your hand.
 * For some reason making 4 Darts is easier than making a crafting anvil, which is literally tinier than the Dart!
 * Houses in Tradelands is only 1 story high, even though I can see 2 floors outside the house.
 * Tradelands feels like it was at the 18th century, but has Ironclads, even though they appeared a century later.
 * Mobile players can't smash, paddle, or block despite the fact you could could probably link up a button to any of these features.
 * Doing basic math a single roundshot costs exactly 1 iron to make despite that 1 roundshot weighs 3 times as much as a singular piece of iron.
 * Rocks suddenly appear out of nowhere.
 * Coal is basically dead trees and considering that hundreds if not thousands of trees die around a rock coal is still a fairly rare material.


 * How do glowies exist
 * That one cherry tree at Freeport whose leaves stay suspended in the air after chopping the tree down.
 * The Goose family, (Goose, Widgeon, Steam Goose) does not have a lower deck, despite being the tallest ships in the game with the most range for cannons.
 * Cargo phases through solid wood when a ship is moving.
 * The Central Isles' winds are strong enough to send a man overboard when he bounces off a stair on a moving ship.
 * Salt and Saltpeter are completely different things.
 * You can swim in the sea while looking like your hoola-hooping or something.
 * Holding Crate in water = Commission, Crate in water = No commission.
 * If you walk to the stairs below the decks of the Fatlas family, but from the other direction, (walking under the stairs) you will fall down and cannot get up and then slip and slide across the floor out the back into the water. "Hey Mom, watch this! *bangs forehead against the stairs backwards* *slips and goes through the stairs like cheese through a shredder* "MOM HELP M- AAAAAAA" *body parts slide across the floor and go through the back of the ship, sinking down to the depths of the seas, forever lost. SUmmary: If you walk up the Fatlas family stairs to the wheel, you will phase through the captain's cabin and into the water.
 * If you z lock on a ship and it despawns, you will fall down into the water still rigid and keep spinning. If you jump you will pick up speed, until you are zooming along the Central Isles, spinning like a ballerina.
 * The Hats of NPC's are actually spinning mechanical gears which makes you spin when you u get on top of their head. (Cool fun fact)
 * A material called Sand. End of point.
 * Featherstones. End of point.
 * What is the difference between decking and normal wood?
 * Moorian Hardwood is just woods that got smushed together by the invisible Hulk hiding behind the crafting table (hes wearing an NPC hat too).
 * Mysterious blue aliens that exist inside a rock.


 * If you buy over 44,256,728 cups of salt water, the seas don't run out.
 * You can only see through a Spyglass by pointing it down and holding it out.
 * Where does Steam engine ships pollution go?
 * You need weightless coins to make *floors* for a boat.
 * The Arrow is slower than a dart.
 * Radios definitely existed 200-300 Years ago according to tradelands' ships and tradelands the game itself.
 * Rocks will disappear into oblivion after you mine it.
 * Metals come out as molded and hard bars directly from rocks.
 * Woods come out as fine, perfectly sliced planks.
 * In Tradelands Lore and the community, a common metal from a colossal faction is more valuable than gold. G O L D. (Pursteel from Purshovia in case you have trouble getting the reference)
 * The Dockmaster has ability summon ships out of thin air.
 * You can have a whole navy as your ships but can never see a trace of them except when you spawn them.
 * Brekonium is basically Neon Blue without a glow.
 * Bacon hairs explode when you eat Blue Hardtack and hurt the poor baconhair used to summon a sea monster
 * You can summon a ship out of thin air.
 * The Stiletto and the Cutlass can't carry more cargo further up on the helm even though it has space for it.
 * The Goose family is big enough to have more cannons in the deck, yet the devs decided to only put 2 cannons.
 * If you have negative weight with featherstones you don't fly
 * Burkeland's head of boat design or something really likes the "8xSize7Cannon" Format.
 * You need 5 Deckings for 2 floors.
 * The Kraken can fly. ( Sea monster variant )
 * You need a Green triangle with God's face on it to make a floating combat treehouse.
 * What tree is used for the Combat Log?
 * If you die in battle by dying, not to the enemy, but by resetting, you come back alive in Jail.
 * You can hold Cannons.
 * Cannons can shrink whenever you hold them out.
 * Every long gun looks the same in a crafting bench, regardless of size. This is also true for carronades and mortars.
 * when you sell cargo it just disappears.
 * Stabbing with a Katana is more efficient than slashing even though Katanas were made to slice people’s heads off.
 * Mobile is finally getting proper support after 5 AND A HALF YEARS
 * Little black rectangles exist and take your cargo and put it into the 19th dimension in exchange for some gold coins
 * The ocean stays completely still even in a lightning storm
 * You can't z lock on a ship's engine. (Or ammo box, or cannons, or tarp, etc.)
 * There aren't any engine shafts connecting the paddles to the engine
 * Wearing armor makes it so ye will only lose a limb or two, not get blown to smithereens
 * Small boats don't sink when you hit them once with a round shot
 * There is no sand on the shores. Yet there is a crafting material called Sand.
 * How is there snow on islands in the middle of an ocean? (or a sea, or a lake, considering the size, but probably an ocean)
 * You can end up in jail for "combat logging" while trying to sell Grimewood at BW Cove.
 * Torches have Composition L at the end of the item.
 * A barrel has the same health as a small boat
 * did protein shake existed at that time?
 * There is no lime plants but there is lime juice
 * the medium island at burkeland has SO much land and has like 5 houses u could definitely get more houses there
 * ak-47s existed at that time

(Copy from tradelands unofficial wiki
 * nukes existed at that time
 * according to tradelands, iron can burn on 10 wood
 * torch takes 10 wood when it looks like it has 4 wood.
 * You can block a sword hit with your bare hands
 * Roundshot takes iron and no powder, how it gonna sink ships if it just rolls out of the gun?
 * Some large ships combined are bigger than many of the capital islands.
 * Many boats are larger than houses (especially those of Hallengard and Blackwind Cove)
 * You can commit as many crimes as you want (homocide, mass murder, arson, murder etc.) but not go to jail. Only one crime can bring you to jail, which is suicide. Yes, suicide is a actual crime.
 * Adding on to my point above, the jail time is about 200 seconds.Your
 * The shipwright can create ships instantaneously with his bare hands (or dark magic, nobody knows).
 * What is the difference between a normal engine and an advanced engine, other than the price?
 * You can get banned for trading 'Illegal' items.
 * You can trade with players on the other side of the map.
 * The Radio Has Spotify.
 * According to Tradelands. Roblox was created when it added radios.
 * You can fall into the void in Tradelands. Talk about flat Earthers Evidence.
 * When a ship sinks the ship magically disappears and can be respawned at a shipwright out of thin air. Infinite ships???
 * According to Tradelands, Nahr somehow carries a working AK-47.
 * A ship can go in a straight line perfectly.
 * You can buy cargo but not open it.
 * Sometimes if you are using a crossbow and die, when you respawn and when you try to use your crossbow, you see where you head last saw when you died right before you despawned, you cannot see the head or the crossbow, you can not move, you can reload but not shoot.
 * You can tell if someone is a pirate even though you cannot see their ship or flag.
 * super large ships like the wgen have 0 mortars even with the large decks they have.
 * The prom has a faster turn speed then lots of ships in tl witch are much smaller in size fox, goose, hook ECT
 * you can unlimited things in your wear-house Evan though there are almost 200 players actively online and a very little amount of land in the central islands.
 * All player houses are under Perth...
 * the fact you can turn glowwies and gems into metal scrap...TF
 * ITS A SHIP GAME SO YOUD EXPECT WAVES BUT NOOOOOOO
 * ships such as the posideon have clear cargo space but can hold absolutley no cargo like how tf does that work
 * The fact that you are reading this.
 * The fact that The lifeboats on ships have no visible means of staying where they are at yet they go down with the ship.
 * The fact that you think that Whitecrest Island was really big and worked really hard on and then you go to Burkeland...
 * The fact that you go through doors instantly.
 * The fact that the kraken looks more like a squeaky toy than a monster.
 * The fact that there is even a kraken.
 * The fact that considering how hard it is to spawn in a kraken you get basically nothing.
 * The fact that the lifeboats don't save lives.
 * The fact that a voucher only gets you the ability to make the boat and you still have to find everything to make it.
 * The fact that according to Tradelands there was police and flashing lights and sirens and policemen and policewomen and SWAT in a RIOT Minnowclad which is too small to even be considered.
 * The small barrel we all know and love called the Titan, can literally stop an atlas in its tracks (I tried to run over my friend with an atlas and the titan stood there like a fence post and wouldn't let the atlas go)
 * The fact that fliptyy was executed in lore but has somehow come back alive and is leading nova again
 * The fact that some pirate crews have to scramble to get normal sabers becuase they only use glowwies (this happened in a blood rose scrimmage when we nova said no glowie spamming)
 * The fact that you can still run even when both your legs got blown up with a mortar
 * You can carry thousands upon thousands of doubloons, which are gold coins, without going overweight
 * You can carry pure cannons.